AI Insights · Timothy · April 2025
City Building Games in Saudi Arabia: Q1 2025 Performance
Explore the performance trends of the top city building games in Saudi Arabia during the first quarter of 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top five city building games in Saudi Arabia demonstrated varied performance trends across downloads, revenue, and active users. Let's delve into the specifics of each game, based on data from Sensor Tower.
Super City: Building Master by XGame Global started the quarter with a decline in weekly downloads, dropping from 18.4K to 4.5K by February. However, there was a slight recovery in March, ending at 5.3K downloads. The game's weekly revenue was minimal, with a brief peak of $12 in early January, followed by a period of inactivity, before closing the quarter at $5. Active users were initially strong at 28.6K, peaking at 33.2K in early January, but then saw a significant decline to 9.7K by the end of March.
Gold Rush: Frozen Adventures from SayGames Ltd experienced a steady drop in weekly downloads from 7.1K to 1.9K by the end of March. Revenue showed a similar trend, starting at $317 and tapering off to $95. Active users, however, maintained relatively stable numbers, hovering between 13.5K and 16.3K throughout the quarter.
State Connect: Traffic Control by CASUAL AZUR GAMES saw fluctuating downloads, beginning at 1.9K and experiencing peaks and troughs before ending at 3.6K. Revenue peaked at $98 in early March but was inconsistent throughout the quarter. Active users showed a gradual increase, starting at 2.6K and ending at 5.1K.
SimCity BuildIt from ELECTRONIC ARTS displayed steady growth in weekly downloads, moving from 2.8K to 2.5K by March's end. Revenue was strong, with a notable peak of $2.4K in late March. Active users remained stable, ranging from 8.4K to 9.8K over the quarter.
My Town - Build a City Life by My Town Games Ltd had consistent download numbers, starting at 1.8K and ending at 1.2K. The revenue was minimal, peaking at $53 in late January. Active users were stable, maintaining a range between 3.8K and 4.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.